Posted April 22, 2024 by codedread
Build 1160 contains an experimental feature: Victory Actions. When any student makes a kill they are awarded 1 Victory Point. As the campaign progresses, students can spend Victory Points on a variety of actions while roaming the halls of the school. The effects of Victory Actions vary widely and can be discovered in-game. Victory Actions add a bit more strategic fun and give the students some small bonuses - so if you find the game very difficult (or you want to test the feature), please start your campaign by checking the Victory Actions box.
I'll probably add more Victory Actions over time as I think of them, and I definitely will be tweaking the cost of actions for game balance.
Here are the full set of release notes for Build 1160: