Posted April 21, 2024 by JamnedZ
It should’ve been there from the start, but it was laggy and unplayable (your ears would’ve been bleeding as well) so I locked it out. Well, seems like Godot update solved the issue.
This build is the jam version, just reexported. Nothing was changed: the same old lack of sfx and moon shadow (or is it just a fake moon???).
btw i’m surprised how many people noticed it but i when testing