Posted April 21, 2024 by Hunter McRight
It's been a while since last devlog, so there's a good bit added here. First, we added an Item_BP and assigned it to the third person character. This item has a set damage and elemental type, and does damage to an enemy when the player overlaps the enemy collision based on elemental type (colors have nothing to do with elements as of yet). This also means enemies are no longer insta-killed on overlap.
Changed the yellow door to a button system rather than a key system, and used keyframes to show it opening.
Finally, we added a fully functional main menu and pause menu.