Devlogs
Improvements and Balancing - 20/04/2024
Posted April 19, 2024 by CST Games
#hotfixes #balancing #improments
- Improve the movement behavior of ranged units and enemies.
- Improve the target finding system of entities.
- Units are now forced to follow the player if they’re too far behind.
- Healer units now have a penalty on healing efficiency based on the number of healers currently on field.
- Entities now stop for a moment before performing attacks.
- Balance stats of enemies and units (again) to create a more pleasing gameplay.
- Add some UI indicators to show the number of remaining enemies and total of summoned units.
- Adjust the item drop chances of destructible objects.
- Adjust the recover amount of health and mana bottles.