Posted April 19, 2024 by Oliver Bates
#idle #colony #simulator #cute #casual
Enemies were way too agressive, so I've calmed them down a bit. Let me know if it is still too much!
Major Changes |
I've drastically decreased the amount of enemies in the early game |
The game now pauses when a building is destroyed |
buildings have twice as much health. |
sped up brick production with a new tech upgrade |
added a new function: Expeditions! |
Minor changes |
Your base levels up (after researching Scouting) |
Enemies now get progressively stronger and tier up |
Prestige is now shown visually in the top left corner of the screen (for any prestige gained after this update) |
Brick Tower is 40% more accurate |
Alt+Tab doesn't unpause the game |
Clarified Transcendance Text |
Building construction times increase slowly with each subsequent building |
Building costs no longer add extra materials, after X amount of buildings |
Library has been buffed |
Bug fixes |
Fixed a bug that could cause a brief stutter when placing buildings |
Fixed issue where falafels would stop dropping after a while |
Garage is no longer being unlocked so early |