This is the forth dev post for my game. I'll be showing all the new and cool changes I have added to the game.
> Main Features added
Thermal vision
New terrain
soldiers and Buildings
Thermal vision can be used to spot targets such as soldiers with ease. Any targets that produce a heat will glow.
> Bug Fixes
The was a stutter whenever you call in an airstrike and when the bomb path was calculated. This turned out to be an issue on my end and worked perfectly fine.
> Known Bugs
Terrain is too large to apply small details such as roads and rivers.
Errors with baking occlusion lighting with big terrains.
Imprecise and large Nav mesh which are very difficult to work with.
> Future Development
I will be fixing the terrain or switching back to my previous terrain so I can implement more visual details to the environment.
I will be setting up explosion hitbox for the airstrike to take out enemies.
Set up the Ai pathing for friendly troops to be following.