Posted April 19, 2024 by Learus
#roadmap
Hello everyone! Learus here.
I think it's time to share the future plans of Window Wars. A roadmap of all planned features.
Besides the "standard" Window Wars Deathmatch mode, I'm planning to add different play modes to encourage experimentation with the game, the windows mechanics, and the different abilities. Here are the current plans:
Testing has shown that the abilities are balanced enough with a few exceptions. Of course, there are plans for many more abilities, to allow players to buildcraft and find their preferred playstyles. Here are some ideas:
These are only some ideas. I'm always open for more ideas and feedback on the current ones.
Matchmaking against opponents of the same skill is always important in games like Window Wars. The current plans include:
There is an ongoing discussion in our community server, on whether Window Wars should follow a "classic" Bronze -> Diamond structure, or implement something like "prestige" for exclusive rewards.
Chat in competitive games can be a lot of fun. It can also be very toxic. To combat the issues, I've thought of integrating in-game chat as a game mechanic.
To be specific, chatting or emoting will reveal your position on the map. This allows players to hinder themselves if you want to be toxic but also taunt or style on other people with fun bantering.
This is very much a topic for discussion and will take a lot of testing to make right.
More of everything, including:
That is all I have for now. Join the Window Wars community server to join in the discussions, provide feedback, or if you just want to find friends to play against, including me.