Posted April 19, 2024 by Ungar Blapp
#WebGL #Audio #FMod #WebGL audio #Unity
recently discovered some places I was going wrong with the
WebGL builds from Unity with FMOD
tried a few things but the most effective single step was changing
the FMOD setting in Unity, in the platform specific section for WebGL
the setting for output mode defaults to "auto"
but should be set to "JavaScript webaudio output"
and I got best results setting the channels
256 virtual channel
32 real channel
It has made a huge difference to the game audio.
Very happy with this improvement.