Posted April 19, 2024 by Ren
#level editor
I've released an external level editor for creating levels! you can add your levels to the `levels/` folder in the game's PDX, and change the first two numbers in the level file to position it in 2d coordinate space in the level selector.
Be sure to send me any levels you make for a chance to be featured in the final game! You can find me on Discord as ren.penguin
Here's a guide to the editor (this guide is also included in the zip file):
Ctrl+Q
to close the appCtrl+O
to open a level fileCtrl+S
to save to the current fileCtrl+Shift+S
to save asCtrl+Alt+S
to save incrementally (if you were working on a file mylevel.obl
, saving incrementally will save the file as mylevel001.obl
and Ctrl S
will now save to this file. Pressing again will save as mylevel002.obl
, then mylevel003.obl
and so on)Alt+[1-5]
to set the window scaleRMB
to select any object to drag it aroundA
or N
to spawn a new planetW
or L
to spawn a new wallX
, D
or Backspace
to delete a planet while holding itSpace
to enter Aim ModeWhile holding or hovering over a planet or the target, change its size/mass with the scroll wheel or arrow keys `Up` and `Down`. Scaling a planet down far enough will turn it into a negative mass planet, which pushes the player away instead of attracting them.
Escape
to go back to edit modeSpace
or RMB
to launchThe trajectory line shows where the player will fly if you launch. The white part of the line represents how far the player will be able to see in the actual game
This is where the player will actually fly, until they crash
Escape
to go back to Edit ModeR
to go back to Aim Mode[1-4]
to set the simulation speedWhen the player has either crashed or reached the target
Escape
to go back to Edit ModeR
to go back to Aim Mode