Posted April 18, 2024 by Vlad Călin
This update is long overdue, because I struggled a bit with the time, but also with the development of the game. Here are the changes that you can expect with this update:
Hero selection: now you can select one of the predefined heroes instead of choosing a race + class. For now, and for the demo, only one character will be available: the Iron Guard (the name might change), but it’s the equivalent of a human fighter. I did this change because the way it was before, with selecting a combination of race + class, you would get a predefined character anyway to some degree, and the art requirements were pretty high, which I couldn’t cover for the time being. So I reduced the scope a bit, and settled on offering predefined heroes instead.
The core game mechanics were changed from being turn based to being real time: Now you regenerate HP and MP each second, and when you pick the “Poison” encounter, your HP starts to drop every second. I thought this was needed because of the remake of the combat.
The combat system was completely remade: I got previous feedback about the old turn based combat that it’s kind of boring, so I changed it to be more engaging and active: now, to attack, you need to click repeatedly to fill the “hit counter”, and you can also cast spells instantly. I am still open to feedback, as I think this turns the combat too much into a clicker. Maybe I should make it to be more like an idle battler instead? (jump in in our Discord or on our Subreddit and let me know what’t your opinion on this)
Added the Blacksmith encounter: now you can combine two items into one more powerful one. Not many recipes are available right now (only red shard + red shard = red gem and red gem + sword = winged sword), but I will expand on this system, and plan to add a recipe book as well.
Skill upgrading: you can buy upgrades for your skills at the Skill Forge: each level costs 50 gold and each spell has 9 upgrades (for a total of 10 levels). The descriptions are TBD right now, sorry about that :(
Other changes:
Also, an important update: I partnered up with an artist to give a better artistic direction to the game, so expect BIG AND AWESOME ART CHANGES in the upcoming feature!