Posted April 18, 2024 by Woestijnbok
We are in our second week of the first development sprint. This week the programmers mainly focused on the whole scroll -> potion -> effect loop, so the crafting loop in general. Whilst the artists focused on preparing the main meshes like players, potion and scroll…etc.
Scrolls spawn randomly in the level based on a navigation mesh. This happens in intervals for instance every 5 seconds. There is also a limited amount of scroll on the map at the same time. For instance no more scrolls will spawn if there are already 6 on the ground. But after one is picked up they will start spawning again.
The scroll will play an effect and audio sample when spawned. When spawned it will play a new effect to attract the players. It will also move up and down whilst rotating for the same effect. When picked up it will play a small notifying audio sample.
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We have a working quick time event. It's a horizontal bar now. And it's clear when it fails or not.
The fireball potion is back in the game! SHOOT SHOOT SHOOT!
Potion Scrolls and Player are almost ready!