Posted March 13, 2019 by Godot Engine
#Godot Engine #Release
After a bit more than one year of work, the Godot developers and contributors are delighted to get their new release out the door, Godot 3.1! It brings much-requested improvements to usability and many important features.
Godot 3.0 was a massive release, which required large rewrites of the engine codebase and breaking backwards compatibility significantly. This new version builds upon it by improving it and finishing the pending work.
As a result, Godot 3.1 feels more mature and easy to use, and it does away with many hurdles introduced in the previous versions.
Head to the Godot Engine blog for more details on the new features!
Or watch the release trailer made by our contributor GDquest: