Devlogs
V.12 Update (4/17/24)
Additions:
- Added alert UI for crystal damage detection.
- Added gate opening animations in between level 2 and 3.
- Added the Executioner miniboss to level 2.
- Added in level 3, the Castle.
Fixes:
- Broadsword now usable.
- Reduced grobble bite screen time.
Known Issues;
- Dropped enemy swords still damage player.
- Enemies don't deal damage to the crystal.
- Executioner not yet animated.
- Inaccurate collision detection with the broadsword.
- Level 3 player controls inverted depending on camera direction.
- Mages projectiles not firing.