Posted April 17, 2024 by karel stehlik
Time spent: about 5 hours (because i suck)
Notes: enemy behavior is a little strange. When idle, chompers seem to just walk backwards and become completely blind. Even with 360 fov enemies often don't see anything. Aside from that, no major issues, though some procrastination lead to the level being a bit... shall we say "unpolished".
As far as i understand we were meant to follow the project A design as accurately as possible, and that did leave a few questionable design choices. still, it should be playable.