Posted April 17, 2024 by Silkynomaly
Hello everyone,
Finally the v0.6.9 is here, nice! With some highlighted changes:
[Day 14 and 15]
19 new CGs, lots of new portraits, and over 400 new entries. Plus, lots of things added to accommodate day 14.
[Reloading and Trapping Rework]
Now with its own UI and skill progression! The balancing has been adjusted so that it will yield less at zero skill. But if you reach a higher skill level, it will give you more bang for your time than the old mechanic!
MC will be incentivized to be a hermit, as putting more time at once is more beneficial. To emulate focus, instead of multitasking.
[Shooter Gameplay Rebalancing]
Now the spawning gets rebalanced. As the days progress, you will encounter more zombies and more special zombies. Basically, the difficulty is slightly amplified. Please let me know if it gets too easy or too hard.
[Minor Improvements]
- Improve MC's lactation.
- If criers are killed by anyone other than MC's bullet, MC won't get a sad debuff.
- Shotgun now staggers more, but at the expense of lower AP. Handgun AP has been increased.
- Fix: Tapping the weapon icon repeatedly in battle will cause MC to switch weapons indefinitely.
That's for v0.6.9. Sorry for taking this long to release. There were lots of unforeseeable hiccups on the way. If you like the game and want to support me, you can check my Patreon or Subscribestar. Thank you :D