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Applying some Polish - Devlog #7

A Recipe for Disaster - Stealth Level
A downloadable game for Windows

Adding some Juice to the Experience

Sounds:

  • To help players understand and observe AI behavior easier
  • Create Atmosphere
  • Provide Feedback to the player when using an ability or being spotted by an enemy


Lighting:

Lighting was kept to a minimum, with Auto Exposure still on. I've never fully lit a level before, so learning & doing it properly in one week was too much for this project. What I tried to do with lighting in this level was:

  • Guide players through the level
  • Draw attention to certain situations & places
Here are some of the images I took as inspiration for the lighting for the level:
Download A Recipe for Disaster - Stealth Level
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