Posted April 16, 2024 by Ungar Blapp
#jam
I used a lot of the same techniques as on my last game, but I used this jam as an opportunity to start over and try tweak out a few wrinkles in the mechanics... well I made some new wrinkles.
This game will need some work, but it is playable. Little too easy,
I'd like to add some more enemies.
I had some serious issues with the build, which I of course left to the last few hours of the jam to test. I had this concept of the game in 2.39 :1 aspect, and I thought that setting that in the unity window would sort that out as long as I used 1024x429 in the build resolution settings... Of course I was so wrong there!The playable part of the game is zoomed in and you can't see the UI elements at all, ffs!
Resorted to 16:9 with aspect bars
So happy enough with how it's coming along for something made in a few days. Now that the jam is over I can give some of the most deserving problems so attention
Have been unhappy with the WebGL audio, and have been using FMod,
have to make the WebGL audio a priority next time.