Posted April 15, 2024 by exodrifter
I haven’t posted much lately because I’ve been working hard to show off a demo of the game at STAPLE! Austin, a two-day expo for independently created comics, zines, art, crafts, games, and more here in Austin, Texas. The event just happened last weekend. It was my first time at the event and it was the first time the event has been held since COVID-19.
A couple of other game devs were also tabling, though only two of us were selling video games that we made. Of the ones I know, there was:
Only PIZZAPRANKS and I were selling video games at the event. Tables costed $160, but even though I split half of the cost with Doc I wasn’t expecting to make enough money to cover the cost of the table. Instead, I primarily wanted more people to know I exist, that I make games, and to wishlist my upcoming game no signal.
This is what my (very scuff) table looked like:
Generally speaking, it seemed like people were surprised that video games were even at the event, and less prepared for the cassette packaging that Andrew and I were using to sell them. This isn’t too surprising, since the vendors at the event are almost entirely comics, ttrpgs, and other print media. When it came to selling them, I noted a few things:
All in all, though unfamiliar with it, people did generally seem to be very enthusiastic about the idea of buying a game in this kind of packaging. I made 16 sales total:
Not nearly enough to cover the cost of the table at $5 VAT per unit after production costs, shipping, and sales tax, but I’m hoping people will share the game with others and I’d like to return next year with higher margin products to sell.
Unfortunately, the event is not really set up for showing off games and having people play them. First of all, the event doesn’t have power, so I am very thankful to my friends that allowed me to borrow their backup battery generators. I borrowed multiple batteries from friends, worried that the power would run out during the event, but a single 240Wh unit worked well for the entire event.
Secondly, the format of the event isn’t very conducive to having people play the game. As you might imagine, the table is essentially square in the middle of a bunch of a pop-up market. Generally, people seemed to feel awkward stopping in the middle of shopping to sit and play the game because, well, you’d be in the middle of foot traffic and you’d be sitting directly across from me (I’ve been told that my demeanor can be quite intimidating). When it came to playtests, I noted the following things:
In all, 10 people played the game on the first day and 9 people played on the second day. On the first day, I got 4 more wishlists on steam and on the second day I got 6 more. no signal now has a total of 86 wishlists as of this writing.
Anyway, overall I think the event was a success for me. I made a lot of nice connections, a friend printed these wonderful bookmarks I made which I gave to each person that played the game, and I’m happy to know that there are more copies of Gender Dysphoria floating around out there. I’m hoping that my games will connect with more with people and that I can start building a reputation for making emotionally powerful games.
If you’d like to help me in my full-time indie dev journey, wishlisting the game on Steam does a lot because I’m terrible at marketing. It doesn’t cost you anything! And in any case, thank you for taking the time to read ❤️