Posted March 12, 2019 by Seppe Dekeyser
Another week, another devlog. Let’s get into it!
First off I want to mention that last week we didn’t get the green light to move our project into production, so we had to refine our prototype some more, and
that’s what we did!
The first thing that we modified was the way how you kill enemies. Before you had to grab them and carry them to the siege, but we now changed it so that you have to hit them, and they will automatically fly to the grinder on the siege.
Next up we added the siege’s abilities. The siege has three abilities in total:
The abilities can be activated at any time, but will cost some fuel. Abilities have a cooldown, and there can only be one ability active at a time.
We also implemented a couple of events that happen through the world:
Lastly we also made the prototype world a bit more interesting, as we played around a bit with the world layout, and we put more trees as you go towards the edge of the world. We also made the gnomes spawn from a mushroom, as that makes more sense than to let them spawn from thin air :D
That’s it for now, we’ll see you all next week!
~Group07