Posted March 12, 2019 by gentle_virus
Ok, thanks for tuning in. Here we are about a week after I promised a prototype alpha demo of my game, what’s going on?
Well, I underestimated how much code needed to go into the core engine of the system. A lot of my time has been writing code to do the following:
- Generate and delete the filesystem quickly
-Secure the file system to prevent changes at runtime (cheating)
-Writing self-deleting exes’s i.e. water puddles you can drink to regain health
-Writing a menu system that is extendable and easy to use
-Prototyping desert generation logic to have express control over the desert creation with specific parameters. I think after I ship this prototype, I will start making posts explaining the high level (non-code) game design decisions I’ve made regarding map creation and exploration and some reward/item ideas.
Please be patient and stay tuned for the demo dropping this week.