Posted April 14, 2024 by Blitz Research
Hi,
This version of Blitz3D contains a fix for a nasty bug in the recently released V1.111 that meant debug mode would stop working the second time you launched Blitz3D.
The problem was caused by the fact I had modified the prefs file format slightly, and although both the IDE and the debugger need to load the prefs file I had only changed the IDE code. They now share the same code so it wont happen again - I must have been feeling incredibly lazy when I copied and pasted that particular chunk of code back in the day!
Anyway, V1.112 should put things right.
Bye,
Mark