Posted March 12, 2019 by BrianIsCreative
- Added a new encounter type
- Added a few new enemy types
- Slightly reduced the chances of running into encounters in settlements
- Adjusted the amount of Runic Dust rewarded from chests
- Increased the material cost of Masterwork Tools
- Increased the amount of trees in wooded areas
- Made default waypoint labels a little smarter
- Reduced damage of all melee weapons slightly
- Fixed a bug with throwing which caused duplicate items to spawn in other dimensions. This fix might also correct other oddities with moving items introduced in recent patches.
- Fixed a bug that allowed entities to jump through or climb over closed doors
- Fixed a display issue where the radius indicator wouldn't immediately disappear if an action was cancelled
- Fixed various text formatting issues