Posted April 13, 2024 by Chubberdy
I expect this one to have quite a few bugs, I'm not sure if it's something I did or a gamemaker update that borked my room loading system but I'm really hoping this latest round of changes will future-proof the saves.
- Player weight now "catches up" to player energy instead of changing instantly
- Changed dialogue backend to support having less than two speakers during dialogue
- New area added (that cave floor doesn't look very sturdy)
- Tutorial no longer has to be done strictly sequentially
- Added a flying slime
- Added the very weak, but very damaging pink slime
- Updated enemy pathing
- Turrets can no longer shoot upwards as much
- Fixed issue with save system not loading rooms correctly, this unfortunately means (yeah I know I said I solved this) older saves might be borked again
- Overhauled enemy spawning, waves now have distinct types with different spawn rates for the slime types
- Enemies now spawn from one spawner at a time