Posted April 12, 2024 by jarekusak
Date: 12.4.2024
Activity: Making the BreakOut Game More Juicy
Notes: Today's session was dedicated to enhancing the visual and interactive aspects of our BreakOut game to make it more engaging ("juicy"). I followed a tutorial to integrate new visual effects such as changes in the game's background color and the ball's appearance based on game dynamics, specifically entering and exiting slow motion.
I had struggles with:
My two juicy features:
Invested Hours: 4
Outcome: The build was moderately successful with some objectives not fully realized. The implementation of facial features on the paddle and the refinement of particle effects require further development. The visual cues for slow motion were implemented successfully and functioned as intended. This development cycle highlighted areas for improvement in particle system handling and sprite animation integration.