Posted April 11, 2024 by Rat Bastard Games
#HMUV #HyperMall #Update
Sorry this update is so late. March was supposed to be focused on the new layout ahead of the physical release (hopefully more info on that soon), but we hit a number of hiccups and also my brain is at the mercy of The Chemicals.
In cooler news, HyperMall was at Breakout in Toronto! Got to meet so many extremely cool people and play a ton of extremely cool games. Justin Vandermeer (https://shoutingcrow.itch.io/) is a huge sweetheart and an amazing GM. I'm still thinking about the session of Sordid Truths of Fire he ran. You need to check out his stuff. I command it.
11dragonkid released a review of HyperMall (ON MY BIRTHDAY, HOW COOL IS THAT?) and many of you are here because of it! It's an awesome video and I'm really happy with it. Again, thank you to 11dragonkid and everyone that watched the video, you literally paid my rent for the next couple of months.
https://www.youtube.com/watch?v=Xc6JnakhfuM&t=24s
WE HIT OUR ITCHFUNDING GOALS WHICH IS CRAZY THANK YOU.
Y'all voted and chose HYPERMALL: ORION KILLERS as the 3rd DLC… and then smashed that goal like it was nothing. What the fuck. The stuff I have drafted for Orion Killers is insane and I can't wait to show it off.
As for major game updates: AMMO. With the help of basically everyone I know, we've come up with a new ammo system because the old one sucked ass.
Armour now protects your whole body. I know it doesn't really make sense for a helmet to protect your feet, but the old system of locational armour confused people in playtesting. I may revisit this decision and add little boxes next to every hit location on the character sheet so you can fill in your armour, but HyperMall has never been a particularly realistic game. Also armour is almost never useful compared to the amount of damage you're likely to soak up. And you can just resurrect, you baby.
Work on Freakshit Catalogue is progressing well. About half of the new Backgrounds are done and need art. The rest need a few more passes. I'll post teasers on my twitter (@ratbastardgames).
The basic mechanics for Posthuman Blues' mechs are pretty solid so far. I'll be playtesting over on Discord at some point in the future.
I released The Rat System SRD, a 1 page pdf going over the dice mechanics found in HyperMall. You can get it for FREE here https://rat-bastard-games.itch.io/the-rat-system-srd AND you can join The Rat System Game Jam HERE: https://itch.io/jam/rat-system-game-jam
I'm working on a dark fantasy dungeon crawler called Coffinkeep using the Rat System. It's pretty fun! Check out my twitter for updates and art and stuff.
I love you.
-- JD
Oh also here is the discord link. I am terrible at discord. If you would like to talk game design, give feedback, or do playtests, the Rat Bastard Games Discord is for you. If you are a fucker, it is not for you.
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