Devlogs
0.21A
FIXED
- chest spawns
- gib collisions
- damage colliders on dead enemies
- wall sticking
ADDED
REWORKED/TWEAKED
- first level spawns and layout
- damage on guns and health on enemies
- healing values
- scoring system score = (sum of health of all enemies killed) / (time to complete/10)
WHAT'S NEXT
- implement boss system
- 3 new enemy types
- iterate on current levels, make new props, set dressing
- functional settings menu