Posted April 11, 2024 by Houtamelo
#adultgame #corruption #tentacles #gamedev #hentaigame #female protagonist
Post written by Houtamelo.
As mentioned in my previous report, I’m working in porting the game to Godot.
I have been making steady progress in several parts of the port, notably:
- I’m close to being done with a dialogue package that solves most of the problems I had using YarnSpinner on Unity, while also supporting Ren’Py’s famous features: saving/loading/rewinding in the middle of dialogue. The package is open-source, and already has a working version: https://github.com/Houtamelo/yarn_spire
- I ported DoTween to Godot, which is an animation system that was intensively used on the latest Unity version of Spire of Slime. The package is open-source, and is available at: https://github.com/Houtamelo/gdnative_tweener or “gdnative_tweener” on crates.io.
- The combat system’s logic code is about 80% done, in the last few days I have been working on integrating the game’s animations into it.
- The main menu is done
- The start screen is done
- The pause menu is done
- The world map is done
- The local map (dungeon crawling) is about 1/3 done, which is the map generation.
- Finish the combat logic, integrating all the animations into it.
- Finish the yarn_spire package mentioned above, which will be used for everything related to dialogue scenes.
- Make the character menu (where you chose skills/perks and upgrades)
- Finish the local map: I still need to code all the enemy roaming logic, the traps, and other interactions.
- Test the new features.
Made so much I don’t even know what to include here. I will blur some parts just to leave you edging.