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Devlogs

v0.2.1 - Change Log

Queen's Climb
A downloadable game for Windows

Here’s the latest changes that are included with v0.2.1:

Store:

  • NSFW build increased in price from $1 -> $2.

Environment:

  • Removed global directional lighting.
  • Improved environment design - added more decorative meshes, added textures to all surfaces, changed lighting to now only come from torches.

UI:

  • Improved title UI to look nicer and include studio name and build number.

Gameplay:

  • Rearranged collectables, they’re now further spaced apart.
  • Increased the base movement speed of the monsters from 200-300 to 400-501. [The player moves as a speed of 150 walking and 500 running.] This results in an increased difficulty.
  • Monsters spawn at entrance every 30 seconds. Increases difficulty.

Audio:

  • Added Screaming SFX for monsters. Now screech at spawn.
  • Added SFX to UI when selecting new game or options.
  • Added SFX for walking and sprinting animations for the Queen.
  • Added 5 more tracks for gameplay:
    1. “Medusa”, by Jo Wandrini.
    2. “Final Frontier”, by Hampus Naeselius.
    3. “Full Momentum”, by Christoffer Moe Ditlevsen.
    4. “The Farewell Serenade”, by Howard Harper-Barnes.
    5. “Night of the Drowned”, by Dream Cave.
  • Added Queen’s moans to the defeated animations.

Known Issues:

  • Defeat Animations not all synced with correct animation SFX. This is due to multiple animations existing in the map at once.
  • No cap on how many monsters may spawn.

If you’ve previously purchased v0.2.0 for $1 and find that the newest build for $2 is not available without purchase, let me know. I’m new to this thing. You should only need to pay once, forever.

Files

  • QueensClimb_v0.2.1_Censored.zip 878 MB
    Apr 11, 2024
  • QueensClimb_v0.2.1_NSFW.zip 878 MB
    Apr 11, 2024
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