Devlogs
v0.2.1 - Change Log
Here’s the latest changes that are included with v0.2.1:
Store:
- NSFW build increased in price from $1 -> $2.
Environment:
- Removed global directional lighting.
- Improved environment design - added more decorative meshes, added textures to all surfaces, changed lighting to now only come from torches.
UI:
- Improved title UI to look nicer and include studio name and build number.
Gameplay:
- Rearranged collectables, they’re now further spaced apart.
- Increased the base movement speed of the monsters from 200-300 to 400-501. [The player moves as a speed of 150 walking and 500 running.] This results in an increased difficulty.
- Monsters spawn at entrance every 30 seconds. Increases difficulty.
Audio:
- Added Screaming SFX for monsters. Now screech at spawn.
- Added SFX to UI when selecting new game or options.
- Added SFX for walking and sprinting animations for the Queen.
- Added 5 more tracks for gameplay:
- “Medusa”, by Jo Wandrini.
- “Final Frontier”, by Hampus Naeselius.
- “Full Momentum”, by Christoffer Moe Ditlevsen.
- “The Farewell Serenade”, by Howard Harper-Barnes.
- “Night of the Drowned”, by Dream Cave.
- Added Queen’s moans to the defeated animations.
Known Issues:
- Defeat Animations not all synced with correct animation SFX. This is due to multiple animations existing in the map at once.
- No cap on how many monsters may spawn.
If you’ve previously purchased v0.2.0 for $1 and find that the newest build for $2 is not available without purchase, let me know. I’m new to this thing. You should only need to pay once, forever.