Posted April 10, 2024 by Jonarella - KAOS
This week’s development focus has been on creating the character’s movement mechanics and updating our camera system to improve the game’s dynamics and player immersion. Below, you’ll find a detailed breakdown of our progress and future objectives.
https://drive.google.com/file/d/10bo_Ltd8IPJbtpOdFJxU5Cpp0QK70fm3/view?usp=sharing
The focus was on testing the revamped character movement and the newly implemented camera system.
The aim was to assess the smoothness and intuitiveness of the character movement alongside the newly integrated camera dynamics.
This time, the playtesting was conducted solely by myself, taking on the role of both developer and tester to get an initial feel for the adjustments made.
The dynamic camera addition was promising, but it also brought some inconsistencies in the character’s movement script when paired with the new camera functionality.
How does the character movement feel with the new camera system?
As the sole tester, I felt that the character camera system was generally good, though it clashed with the character movement behavior, especially during quick directional changes or any complex maneuvers. Needs fix.
Did you experience any discomfort or disorientation with the camera movements?
Personally, I barely notice any discomfort with the camera movement, however decreasing the sensitivity a little on the X axis may be beneficial for the player comfort.
Given that I was the only playtester, my primary feedback revolves around the need to smooth out the interaction between the character’s movement and the camera’s new capabilities. The dynamic camera is a significant improvement but requires adjustments to the movement script to ensure a cohesive gameplay experience.
End of DevLog. Week 1.