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Project B, Journal Entry 2

Project B
A downloadable game for Windows

Currently, the laser logic-gate-based puzzle is nearly done. I ended up opting for regular scripting-based control instead of a general animation controller, as it's more flexible and less work this way. Laser emitters try to raycast a given distance in front of themselves, receivers activate further emitters, and the final receiver can be hooked up to the door to unlock a part of it (and activate a short cutscene). The only remaining part is to make Cinemachine focus on the whole room instead of just the player.

(I was unfortunately unable to upload images of the puzzle to itch.io)

The other puzzle is still not functional, but I may opt for a more hacky solution due to the inflexibility of GameKit's code for pressure plates. It should be functionally indistinguishable in the game environment. Afterwards, it's just about finishing the level layout and adding some visual indicators for the laser puzzle (namely, that a crystal must be shot to trigger evaluation of the solution).

Download Project B