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Retrospective: Creating the game world

Halloween Graveyard
A downloadable game for Windows, macOS, and Linux

Today I discovered some old screenshots that I made when developing the game! I thought It might be interesting to share them.

Looking at the world from a dev-view is always fascinating to me. It’s only a small graveyard, but still.

Volumetric fog stole the show.

The game is almost a demo for volumetric fog at this point. I’m amazed how much of a difference it makes and how it interacts with lights. Way to go, Godot!

Download Halloween Graveyard
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