Devlogs
Chamber Crusader Beta: New boss, new enemy, everything unlocked!
I'm back with more content to bring you extra fun after a short break (I am human, you know!). Family is very important after all!
Changes
- All characters and maps are unlocked at the start to make the full game more accessible (sorry for anyone working hard to unlock everything)
- Character descriptions
- Death animations for enemies fixed
- New boss in the blood zone!
- Thrombus: A giant levitating onion which teleports and shoots psychic beams
- Fight it in room 20
- Takes little damage from ranged weapons but normal damage from melee weapons
- Slows the player down and disables abilities which increase mobility
- New enemy in the desert!
- Anubis: An ancient Egyptian jackal god of death
- Deflects projectiles
- Has a big (literally) attack animation
- Enemy nerfs
- Health for all enemies (except bosses) has been decreased
- Decreased skeleton speed
- Decreased number of units spawned by the skeleton from 3 to 2
- You can now hit ghosts through walls
- Controls menu option in the main menu
- Controls menu
- Decreased the knight's movement speed
- Blood sludges (generic ranged enemies in the blood zone) now shoot boomerang shots
- Nerfed fireworks
- Increased cooldown from 10 to 15 seconds
- Increased delay between firework shots
- Death animation for the chain snake
Fixes
- The soldiers remote bomb: fixed glitch where it gets placed down immediately after its previously detonated
Fixes to come
- Turning off player abilities after death
- More game balancing
- Fix hitboxes
- Fix blood puddles not causing the player to slip and instead blocking movement
Changes to come
- New boss in the desert
- Boss music for Thrombus and the new desert boss
- Perhaps a new character and new map
- UI revamp
- Weapons will have blood/sludge when hitting and killing enemies
- Death animation for Thrombus
- Game almanac