Posted April 09, 2024 by eumario
Another point release, another bunch of bug fixes. This will be another release to fix many bugs that have been identified, and fixed over the past 5 months. It also implements a new feature that was requested, and should help with people who use USB Thumbdrives to move between computers, and the project files coming up missing, cause of a Drive Letter change, or mount point change.
New Feature, Scan for Missing Projects. Godot Manager, when it finds projects that are missing, now show a Yellow Scan for Folder icon right next to the Remove Missing Projects, allowing for you to attempt to find projects that have been moved from their original location. All that is required, is to click the Yellow Scan Folder's icon, and browse to the directory where these projects now live, and Godot Manager will scan through them to find any missing projects, and update them.
TuxFamily is continuing to be a point of contention. Godot Maintainers have created a repository for All Godot Builds which now houses all builds from developer, to alpha, beta, and release candidates, as well as Stable release builds. Work has finished in Godot Manager 0.3.0 which now only the two Github repositories are listed. Tuxfamily may be included again before the 0.3.0 release for thoes in other countries that cannot access Github.
Now that major work has completed with my RL job, my focus is once again on getting projects caught back up on, and getting a 0.3.0 release out so that I can finally once again focus on a singular code base to work on, instead of trying to patch up 0.2.x base, and work on the 0.3.x base. For now, most of the bug reports listed in the Bug Tracker, have been fixed, only outstanding are things targeted for 0.3.0 release, or have already been implemented in 0.3.0. Work continues onward.
Full Changelog: https://github.com/eumario/godot-manager/compare/v0.2.3...v0.2.4