Posted March 10, 2019 by ibGoge
Ratchatcher
You've been hired to clear the castle of its rat infestation. Hunting rats is below the castle guard, but kicking a peasant is practically sport. Beware the Guards as you follow your trusty Ratter through the castle halls.
Day 7
Yep, we lost two days there. So the scope was reduced. I did focus on getting some things in that were not on the list. A stats screen which doesn't track too much, and sound effects. I think the sound effects were the most useful edition in my final day of work towards making a complete game. On top of those two features was also a whole bunch of bug-fixing. Except for one that I couldn't track down, so if you see a guard with a white square silhouette, he's special...
More advanced AI for the rat behaviour was dropped, they continue their drunken walk through the castle. Maybe next year I'll start by implementing the turn based grid system I have in mind. Without the updated Rat AI the Traps aren't as useful as originally intended but they still pitch in during a tight battle.
I also had to drop my secret plans for a boss battle =( this was the saddest part of all this season.
Final Todo List