Devlogs
Update 1: Foundations
I have released the first of 3 planned major updates for Private Military Company which I am calling "Foundations".
The focus of this update is to bring in all of the most needed polish into the game. The game should now feel much more intuitive, and feel a lot better to play overall.
I have also added a bit of content, as well as fixing a bug that caused a single bullet to damage multiple enemies at the same time. This has changed the feel of the game quite a bit, and you might notice that it is slightly more difficult.
Here is the plan for the next 2 major updates:
Update 2: Gameplay
- Focused on fine tuning gameplay mechanics. Particularly in reducing frustration & increasing depth
Update 3: Content
- Focused on bringing a large amount of content to the game as well as another large amount of polish. Will also add a tutorial / intro
This update contains a ton of changes, so I am sure to miss some.
Changelog:
- Button to cancel tower selection
- Pausing money income when waves are paused
- Much smarter enemy targeting with full player control
- Range indicators when placing & managing units
- Unit ammo counter & reload indicator + sfx
- Fix bullets hitting multiple enemies
- Enemy hit / death particles & sfx
- Maximum amount of hired units
- Hover effect for clickable items in game
- Tower placement ghost now matches its actual sprite
- New UI art & colour
- In game display for unit stats
- Ability to manage/upgrade units in base