Posted March 09, 2019 by Nikita Kotter
This week’s update is focused on balancing the difficulties, integrating necessary functionality for the tutorial and keyboard support. Additionally, we have recovered some of the visual features of the map and added enemy navigation area traversal costs. Finally, most of the bugs with the Main menu have been resolved and the game received another optimisation pass.
Have a play of the new build and let us know what you think!
Change list: