Devlogs
Project Hedra Alpha 0.1
Posted August 10, 2017 by Zaphyk
#0.1 alpha
What's new since the last update?
- New generation algorithm (more interesting terrains)
- Improved more diverse color system (partially done)
- Added a new tree type
- Added rivers
- Added a new keyboard tutorial screen ( F4 )
- Made game more intuitive for new players
- Better dynamic fog calculation
- Improved CPU performance by a significant amount
- Implemented LOD (better GPU and CPU performance)
- Added alpha icon
- Improved entity spawning performance
- Fixed cementery not spawning
- Added quest icon in minimap
- Reworked Quest Log GUI
- Added an option to turn off shadows
- Bigger chunk size (bigger render distance)
- Extended shadow render distance
- Added a jump sound
- Some tweaks on physics and collision
- Fixed animations sometimes getting stuck
- Added glider ( still a WIP )
- Fixed grass animation
- Improved generation time
- Added rocks
- Added bushes
- Bigger trees
- Re added village houses
- Changed start screen