Devlogs
Wait, but where do we start? (learning Godot)
Godot looks cool, the tutorials make it seem pretty approachable… Yet, I do not know how to use it… The UI is simple enough but there are so many “nodes” that can be added; and then, I do prefer writing code to wiring things in the editor. I know Python but GDScript is just Python-like so there is another learning curve there.
This is a list of the things I have decided (so far) I need to get myself familiar with:
- Displaying sprites on screen ✔️
- Drawing arbitrary shapes on screen (in progress)
- Moving things and checking collisions among these things ✔️
- Window resolution/resizing ✔️
- Displaying a UI/HUD (in progress)
- Keyboard and mouse input ✔️
- Gamepad input
- Mobile export and touch input
- Tilemaps and how to load/stitch maps
- Animation
- SFX and music
- VFX and shaders
- Filesystem (for saving/loading the game)
- Networking (for scoreboard)
My plan is to build different toys to practice these different aspects that then I can incorporate into the game. We’ll see how that goes.