Posted April 06, 2024 by VeteranNewb
This patch features a new single-player game mode called 'Survivors', there's a rework of the Mojo Tower, and online matches that lose synchronization will now pause and re-run the game, to try to resync.
New Features:
-- New single-player game mode: Survivors
---- Survive as long as you can! Destroy 10 enemy units to Level Up, each level brings a set of random upgrades or units to choose from.
---- Features swarms of new Neon MiniBot units
Balance Changes:
-- Neon Mojo Tower: Energize ability
---- Reworked: Can now be automated.
---- Energy Generated: 50 -> 6
---- Mojo Cost: 100 -> 15
---- Energy Cost: 14 -> 8
---- Cast Time: 1s -> 10s
---- Impact Radius: 4 -> 7
-- Neon Worker: Build RazorBay
---- Cost changed: Iron + Steel -> Mana + Steel
---- Now costs the same resources as the Razorback, also is a bit easier to get in the early game.
-- Move Speed Upgrade
---- Now reduces turn timers
---- Air units were incorrectly getting +10% increase, is now +5%
Bug Fixes:
-- Fixed rare bug that could cause a desync after a rollback
-- Added protections against lag-spikes caused by pathfinding
-- Ground units switch from obstacle-avoidance to pathfinding more easily
Other Changes:
-- Some unit weapons animations that use a disc have been improved.
-- The tooltip for Neon Talon: Dash now shows energy cost
-- When resource patches are mined out, they will properly spawn the UnitKill explosion
* This is a gameplay patch, so this version is not able to run replays from any previous 0-1-7 build.