Hi friends, I have another major update for you all :)
Windowkill now has full modding support and asset customization!
Window themes, cursors, backgrounds, skins, etc. can all be customized easily in the files. And for everything else, modding allows for unrestricted changes to the whole game! Read more about how to customize Windowkill here!
Along with the update, I’ve also included the game’s full source code. Not only that, but I’ve open-sourced all of Windowkill’s original assets as well! Read all about this in the link above :)
If you want help with modding, or want to share your creations, feel free to join the discord!
(Also I’ve given the game a discount along with the update, maybe gift it to a friend if you already own it :)
Read below for the full changelog:
New Features
Added integrated modding support
Read more about how to download, create, and share mods here
This enables the multiplayer unpause countdown for singleplayer
Added many missing translations
Changes
Redesigned the end screen to show upgrades, perks, etc.
Freezing now applies to tunnellers
Increased coin drop amount for epsilon slightly
Timed mode end screen now says “success!”
Aiming with buttons (e.g. arrow keys, or controller face buttons) now smooths the angle
Reduced the amount of size clamping done to windows on the title screen
Increased duration of Multiply
Added input delay for navigating the UI in multiplayer
Reduces enemy and boss spawn time while smiley is active
Achievements now check for unlock on load
In case there’s a mismatch between local and cloud state
Timer now pauses while sitting in broken window
Changed “manifest” to “manifest…”
Player aim indicator now visible if using keyboard to aim
“Multi-mouse and keyboard” toggle now hidden behind a settings option
The “force starting monitor” option now dictates which monitor to use as the “center” when “single monitor only” is disabled
This causes windows like the options, shop, and title screen windows to spawn in the middle of a monitor rather than the middle of the whole screen, unless “auto” is selected
Control tooltips (such as “open shop with Spacebar”) now display a different control when using controller vs keyboard
Control tooltips now have better names for controller buttons