Devlogs
Week 14 Status: Polishing things
Last week I didn’t have much time to continue working on the game. Most of the time I’ve spent on thinking how I can make UI less cluttered, especially with multi-production buildings, such as brick smeltery (it has 4 types of production during metal age). In the mean time I’ve also started filling placeholder researches and adding new versions of old buildings. Next week I want to update quarries UI and update diggers to use quarries mechanic too.
Intermediate changelog:
Gameplay:
- Added water resource.
- Reworked wells to not only provide water for player, but also to require workers to collect water.
- Added wooden barrel and stone farmer buildings and their corresponding researches (wooden barrel and irrigation).
- Tweaked market’s prices.
UI:
- Adjusted center of the employment center building.
- Added support for production overflow in city hall buildings menu.
- Changed styles of the scrollbars.
- Removed “Production” text from production buildings in city hall.
- Fixed city hall buildings menu displays required count in kg instead of actual count.
Internal changes:
Known bugs:
Files
Linux_ReSurfaced_v1_8_1.zip 75 MB
ReSurfaced_v1_8_1.apk 66 MB
Windows_ReSurfaced_v1_8_1.zip 78 MB