Posted April 04, 2024 by bewolftreize
Hello everyone !
Well, it seems deadlines aren't exactly my forte, as you may have gathered by now. But hey, at least the wait hasn't been in vain !
I must admit, I'm a tad disappointed because I had promised a functional Android version, but configuring it has been a real headache (especially since I had it working before, and the only thing that's changed is the content, so I'm scratching my head...). Nevertheless, I refuse to admit defeat.
Allow me to reiterate that this version 2.0, doesn't feature any new scenes compared to the 1.10. In fact, it's quite the opposite, as I haven't yet adapted Ninie and Leslie's escape game. (However, the animated reward scene is in the game, accessible only through cheat codes for now.)
If you decide to give this version a whirl and encounter any bugs or peculiarities, please don't hesitate to let me know on Discord, via DM on this site, or on any other platform where I'm present! A reported bug is a bug fixed. I confess I don't spend hours upon hours replaying Lust'n'Farm to uncover every bug, so omissions and errors are undoubtedly scattered throughout the code.
Remember, this new version of Lust'n'farm uses a new graphics engine (Unreal Engine 5), making old saves prior to 2.0 incompatible. In the next update, there will be an option to recover some progress via a password (a final update will be released as version 1.11 on the old engine solely for this purpose). If you don't want to wait, it's highly recommended to start a new game, as this migration may still be unstable.
Now, let's delve into the major changes brought about by this version:
Bug fixes (following the first test version):
Changes compared to the previous version of the game:
Known bugs:
Next task:
For the next update:
I hope this version excites you as much as it does me. It's a fresh start, and while it's been challenging to implement, my motivation hasn't waned !
Thank you once again for your unwavering support, and stay tuned for more updates !