Posted April 04, 2024 by Ke
Goal: Modelling a simple character.
1. Import Reference Chart.
I chose a toothless one. I missed the word humanoid (please forgive me), so I used the easy model in the end.(╥﹏╥)
2.Add basic regular objects (geometry), resize and angle them, and piece them together to create the general shape.
3.Use the sculpting tool to try to add detail and change the smoothness of the object's surface.
4. Render the characters you create...
5. Rig up the humanoid character to have bones.