Posted April 09, 2025 by OnlySmiles
List of changes:
-Added a high score system
-Score also now no longer completely resets when you die, but is halved and rounded down to the nearest 10 points (so 150 points would become 70)
-Added a settings menu
-Settings and high score will persist even through sessions
-Slightly reworked color palette (Mostly desaturating and shifting more of the colors towards blue/purple), as well as adding a red tone to the palette
-Reworked a handful of levels
-Added an extra secret level
-Reworked and redesigned the world 1 boss fight
-Boss now has both a visual and audio indicator for charge attack
-Added a wall sliding animation to the player to make state more clear
-Wall jump now has a small amount of freeze frames to allow players to better prepare their next move
-Ground pound and boss charge attack now have a small amount of screen shake
-There is also an option to disable this in the settings
-Ground pound can now be cancelled into a wall jump
-Float now has a secondary visual indicator
-Added a second jump input to controllers through the right button
-Powered state is now an actual collectable power-up with new properties, no longer refreshes at the beginning of every level
-Updated the title screen to better convey the unpowered version of the player as the default
-Added an optional warp in 1-A that will take you to the start of 1-3
-Added a few new sound effects, such as when you turn around or ground pound
-Reworked some existing sound effects, such as adding more of an echo to the bell
-Defeat fanfare has been changed
-Victory fanfare has been changed
-Remade forest/plains theme
-Altered some timings on fadeins and fadeouts
-Timer will also now start to blink if it falls below 100
-Fixed a bug where enemy death animations would play even when game was paused
-Fixed a bug where wall jump velocity was incorrectly calculated, now works as originally intended
-Fixed a bug where players could still navigate menu options during fadeins and fadeouts
-Fixed a bug where player death sound effect wouldn't play if player was floating when they died
-Fixed a bug where player could wall jump off non-solid platforms
-Fixed a bug where dying on the same frame you defeat the boss would crash the game (I think its fixed, it should be but this is hard to test)
-Fixed a bug where moving platforms would inconsistently effect jump height when leaving them (momentum is cool but it was way too inconsistent to be usable for anything)