Posted April 03, 2024 by pierporz
03/04/2024
Hey crafters,
In this inaugural devlog for Medieval Crafter, I'm thrilled to share the foundational aspects of our game project.
Scene Setup: I've established a basic scene featuring a terrain plane as our primary ground element. This terrain hosts four distinct resources: rock, gold, wood, and iron, each represented by a colored cube.
Player Introduction: Our player character, portrayed by a green capsule, has been introduced into the scene. Attached to the player are two essential tools: an axe and a pickaxe, pivotal for resource gathering.
Camera Integration: A crucial aspect of our setup is the camera system. By making the camera a child of the player object, I enable seamless first-person perspective, allowing players to navigate their surroundings effortlessly.
Player Movement Script: To facilitate player actions, I've implemented a movement script equipped with fundamental FPS parameters:
Closing Thoughts: My progress thus far is promising, laying a solid foundation for the immersive gaming experience I aim to deliver. Stay tuned for forthcoming updates as I continue to build upon this groundwork.
Thank you for joining me on this exciting journey.
Pierporz
Here is the youtube video: