Devlogs
Bugs and etc.
This is a list of bugs and broken features, as of build 0.1. Anything listed here will either be fixed before the next build or is part of a bigger system that will be implemented later.
- Vertical mouse movement/aim is disabled.
- Getting stuck on slopes.
- Enemies fly away on death.
- Funky collision detection on combat, specially while blocking.
- Enemies sometimes being invulnerable during hurt animations.
- Wand functionality.
- Inconsistent jump forces.
- Enemies block each other from attacking.
- Some attack animations passing above/below targets.
- Safe interval on dodges too short.
- Sometimes, stagger/hurt animations not stopping player from moving.
- Animations overlapping when should be interrupting.
- Swapping the crossbow for other ranged weapons while equipped means being stuck on aiming.
- Heavy attack input being detected while aiming.
If you find anything else, please comment below and I'll include it in the list for fixing before build 2.0.