Posted April 03, 2024 by wonhseo
#devlog #level-design
Release Date: 24-04-03
Author: wonhseo
Today, I dedicated my efforts to polishing the gameplay experience and enhancing the visual aspects of the "Catland Spring" game.
On the gameplay front, I fine-tuned the difficulty curve, adjusting enemy patterns, bullet speeds, and player health values. My goal was to create a challenging but fair experience that rewards skillful maneuvering and strategic shooting. (2x speed for the player helped a lot, thanks bro)
For the visuals, I focused on capturing the spirit of the provided poster image. I generated the cat protagonist to match the stylized, embattled appearance seen in the artwork. Additionally, I created new enemy sprites and background elements to reinforce the coup d'etat setting.
With the core gameplay and visuals taking shape, I plan to spend the next day implementing the leaderboard system and fine-tuning the overall balance and pacing of the game.