Devlogs
Updated to 1.1
After a play-test today I made some small changes:
- Changed the description for messy rooms in the room contents table.
- Fixed an error in the traps table.
- Fixed an error in the treasure table.
- Gave the giant centipede more armour, because it's giant.
- Re-arranged the treasure table slightly to better represent the power of items.
- Added a rule for when a natural 1 is rolled on the hit dice. In version 1, only players got a benefit when they rolled a natural 8. It seems fair that enemies should get a benefit when they roll a natural 1.
- Renamed the boss from "Skull Lord" to "Greater demon", because the first name felt a bit silly. And this way there's a reason for all those lesser demons to be skulking around.