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More UI Changes!?

N.i.P. (1.8.9)
A downloadable game

Just a small update on some more potential UI changes that might come. Namely, redesigning how art is shown to the player. Currently you have a rather large 'field' on which the artwork of Nal and the enemy is put - and then later where grapple and GO scenes are put. I've been thinking about altering it a bit though; changing sizes around and trying to eliminate the issue of so much unused space.



The artwork of Nal with their blade was actually meant as a size reference image by the artist when making the other artwork. So there aren't any alternative poses, nor do I have any planned at the moment (getting artwork for every enemy in the game - a total of 270~ images - is going to be a Herculean enough of a task). I feel like it doesn't add much either, remaining stagnant even as the enemy has two main 'phases'. Therefore with these changes I was thinking about removing it.


This would allow me to utilize all the 'empty space' in the small UI element I made to house the images, meaning they'd be larger even if the images themselves were the same size or smaller. Though it'd be tedious to have to change things back later, or try to re-integrate anything additional that gets put into things. So if I make this change, it'll likely stick, rather than me constantly faffing with the UI (which I've done enough of already).



I'm wanting to hear people's thoughts regarding this change! I've had a few people say that the 'meat' (pardon the pun) of the images is a little on the small side. Let me know what you think, is this something that people who have bought the game would like to see or is the current way better?

Also, pardon the typo. I didn't catch it and it'll be fixed in the next version (date TBA) - which may add some new artwork as well!

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