Devlogs
Kingdom of alon demo update 0.5.62
Posted April 01, 2024 by Barron
Updated to 0.5.62 alpha (demo)
patch notes
added the following
new areas
- 3 houses in Maldonus are now enterable
the following mechanic has been expanded
- the "Stealing System" has been extended to Maldonus (performance in the city when the guards chase u is bad right now)
- raised the the chances of guards being triggered when stealing in Maldonus
- lowered the chances of guards being triggered when stealing in Midvalley (village)
- made the inventory pop up when interacting with objects tied to this system for better ease of use
the "Morality System" updates
- Maldonus and Midvalley (village) can now have there values/points lowered
- Midvalley can now change map state depending on morality!
(changes include)
- a rework of how the map states work (backend work)
- shops and inn can/will change prices
- all teleports to different areas within the normal map and bad 1 map states work!
- some npcs will now act differently when in a different map state (not finished)
- "prices and the way the NPCS interact is a work in progress and not in its final state"
maldonus map states will be included in the next update!
(being jailed in Maldonus is not included in this update)
- guards in the city and Midvalley (village) can now go into a OK'ed stance on there maps
- if you beat the battle against them
- guards reset to normal behaviour after being in a OK'ed state
- reset midvalley morality's point back to default
Fixes
- fixed an issue with not being able to exit the inn
- fixed an issue with not being able to exit the shop
- fixed an issue with the female heads not interacting with the bed in the inn thus making a soft lock
- fixed an issue with the text font being hard to read in dialogs
- fixed pathing issues in midvalley (village)
- fixed an issue with the cam bugging out when doing the dungeon viewpoint
Changes
- made the default cam zoom 150
- made the max zoom out of the cam to 200
- made the zoom in to 75
- moved the walk path to the food area when picking that option in the inn
- disabled day/night and lighting on numerus maps to help performance
- changed/altered the sword picture for the weapon slot to show the player where they can place a weapon